Interesting information
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Reemet | Date: Monday, 2008-04-07, 1:48 PM | Message # 1 |
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| Yo guys I made a topic to tell you some interesting things about l2... I keep this topic updated. Hero, A and S Grade weapons with an SA increase damage done by normal hits and skills by 5% Shadow Sense" passive skill for dark elf fighters(+3 Accuracy) is only active at 12AM-6AM in game time. LvL 3 passive skill "Acrobatic Move" daggers and archers have has a modifier +6 evasion...but it isnt shown on your status...and it only applyes while you are moving...so even when you pvp archer vs archer remember to move while you wait for arrow reuse. But dont forget that a chance to hit is also based on the direction of atk. Dont remember the exact numbers but I do know that from front of target the modifier is 0...from the side of a target its +++ chance...from below the target its -----....upon the target it should be +++...from back of the target its..... So when you are kiting only kite towards him. Anyways if you have some questions about the game feel free to ask. I know all the modifiers and formulas and calculations. Oh and another little interesting fact: Overlords "Steal Essence" attribute IS NOT Darkness...therefore Song of Invocation...Divive Protection and Unholy Protection doesnt help agaisnt Steal Essence. Update: Just figured out how the passive skill "Skill Mastery" and Toggle skill "Focus Skill Mastery" actually work. Skill Mastery-Chance of double duration of buffs or to have no reuse delay with a skill. Based on STR Focus Skill Mastery-Skill Mastery's (lvl 77 skill) chance to trigger x10, MP regen per tick cost varies based on your level (base is 1.5) So as you can see Skill Mastery sometimes makes skill ready right away so u can do 2 backstans in a row for example.Or if Skill Mastery work you can have example Focus Death that lasts 4 min instead of 2. And the only job for Focus Skill Mastery is that it makes Skill Mastery to take effect at 10 times higher chance. Made +4 STR on dagger and tryed it...it worked.
Message edited by Reemet - Monday, 2008-04-07, 3:41 PM |
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Evgenius | Date: Monday, 2008-04-07, 2:40 PM | Message # 2 |
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| ty for information
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Achilles | Date: Monday, 2008-04-07, 4:23 PM | Message # 3 |
I)amien
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| on free servers focus skill mastery doesn't work! and for daggers to make +str it's bullshit
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BurnYourAss | Date: Monday, 2008-04-07, 4:59 PM | Message # 4 |
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| Quote (Achilles) on free servers focus skill mastery doesn't work! and for daggers make +str it's bullshit u LIEEEE XAXA spam ;p
Retired - Nah out ! Conclave proud member since: Friday, 2007-07-06, 3:41 Am.
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Achilles | Date: Monday, 2008-04-07, 4:59 PM | Message # 5 |
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| Quote (BurnYourAss) Quote (Achilles) on free servers focus skill mastery doesn't work! and for daggers make +str it's bullshit u LIEEEE XAXAspam ;p r u an idiot? i never seen free with all skills work correctly i will delete here posts like urs, if u have to say smthing important show me facts Passives: Aegis - Shield Block Radius 360 degrees Acrobat 1 - Fall safe height +60 Acrobat 2 - Fall safe height +100 Arcane Lore - Resistance to Fire/Earth/Water/Wind Attacks +??, M.Atk. +3% Archery - P.Atk. with a bow +200, Bow range +?? Assassination - P.Atk. with a dagger +70, chance to land a Blow attack +?? Boost Breath 1 - Breath Guage +180 Boost Breath 2 - Breath Guage +300 Clan Aegis 1 - P.Def. +3% Clan Aegis 2 - P.Def. +5% Clan Aegis 3 - P.Def. +6% Clan Agility - Evasion +1 Clan Clarity - MP Regen per tick +?? Clan Cyclonic Resistance - Resistance to Wind and Water Attributes +?? Clan Empowerment - M.Atk. +6% Clan Essence - MP +?? Clan Fortitude - Resistance to Shock Attribute +?? Clan Freedom - Resistance to Hold and Derangement Attributes +?? Clan Guidance 1 - Accuracy +1 Clan Imperium - right to open a clan command channel Clan Lifeblood - HP Regen per tick +0.5 Clan Luck 1 - Reported to be PvM Death = 3.52% Loss Clan Luck 2 - Reported to be PvM Death = 3.20% Loss PvP (No Clan war) = 2% Loss PvP (Clan War) = .50% Loss Clan Magic Protection 1 - M.Def. +6% Clan Magic Protection 2 - M.Def. +10% Clan Magmatic Resistance - Resistance to Fire and Earth Attributes +?? Clan March 1 - Speed +3 Clan March 2 - Speed +5 Clan March 3 - Speed +6 Clan Might 1 - P.Atk. +3% Clan Might 2 - P.Atk. +5% Clan Might 3 - P.Atk. +6% Clan Morale - CP Regen per tick +?? Clan Shield Boost - Shield P.Def. +?? Clan Spirituality 1 - CP +6% Clan Spirituality 2 - CP +10% Clan Spirituality 3 - CP +12% Clan Vigilance - Resistance to Sleep Attribute +?? Clan Vitality 1 - HP +3% Clan Vitality 2 - HP +5% Clan Vitality 3 - HP +6% Clan Withstand-Attack - Shield Block Rate +?? Clear Mind 1 - MP regen per tick walking +3.2, standing +2.6 Clear Mind 2 - MP regen per tick walking +4.0, standing +3.2 Clear Mind 3 - MP regen per tick walking +4.3, standing +3.5 Clear Mind 4 - MP regen per tick walking +5.1, standing +4.1 Clear Mind 5 - MP regen per tick walking +5.8, standing +4.7 Clear Mind 6 - MP regen per tick walking +6.2, standing +4.9
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Achilles | Date: Monday, 2008-04-07, 5:29 PM | Message # 6 |
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| Continue: Critical Power 1 - P.Atk. on a critical hit +32 Critical Power 2 - P.Atk. on a critical hit +56 Critical Power 3 - P.Atk. on a critical hit +93 Critical Power 4 - P.Atk. on a critical hit +177 Critical Power 5 - P.Atk. on a critical hit +295 Critical Power 6 - P.Atk. on a critical hit +384 Esprit 1 - HP regen per tick while running +2.5, mp regen +0.8 Esprit 2 - HP regen per tick while running +3.0, mp regen +0.9 Esprit 3 - HP regen per tick while running +3.5, mp regen +1.0 Esprit 4 - HP regen per tick while running +4.0, mp regen +1.1 Esprit 5 - HP regen per tick while running +4.5, mp regen +1.2 Esprit 6 - HP regen per tick while running +5.0, mp regen +1.3 Esprit 7 - HP regen per tick while running +5.5, mp regen +1.4 Esprit 8 - HP regen per tick while running +6.0, mp regen +1.5 Fast HP Recovery 1 - HP regen per tick +1.1 Fast HP Recovery 2 - HP regen per tick +1.6 Fast HP Recovery 3 - HP regen per tick +1.7 Fast HP Recovery 4 - HP regen per tick +2.1 Fast HP Recovery 5 - HP regen per tick +2.6 Fast HP Recovery 6 - HP regen per tick +2.7 Fast HP Recovery 7 - HP regen per tick +3.4 Fast HP Recovery 8 - HP regen per tick +4.0 Fast Mana Recovery 1 - MP regen per tick +1.1 Fast Mana Recovery 2 - MP regen per tick +1.5 Fast Mana Recovery 3 - MP regen per tick +1.9 Fast Mana Recovery 4 - MP regen per tick +2.3 Fast Mana Recovery 5 - MP regen per tick +2.7 Fast Mana Recovery 6 - MP regen per tick +3.1 Fast Mana Recovery 7 - MP regen per tick +3.4 Final Fortress 1 - P.Def. +116.875 when HP falls to 30% or less Final Fortress 2 - P.Def. +129.000 when HP falls to 30% or less Final Fortress 3 - P.Def. +141.625 when HP falls to 30% or less Final Fortress 4 - P.Def. +150.375 when HP falls to 30% or less Final Fortress 5 - P.Def. +159.250 when HP falls to 30% or less Final Fortress 6 - P.Def. +168.375 when HP falls to 30% or less Final Fortress 7 - P.Def. +177.625 when HP falls to 30% or less Final Fortress 8 - P.Def. +187.000 when HP falls to 30% or less Final Fortress 9 - P.Def. +196.500 when HP falls to 30% or less Final Fortress 10 - P.Def. +206.125 when HP falls to 30% or less Final Fortress 11 - P.Def. +215.750 when HP falls to 30% or less Final Frenzy 1 - P.Atk. +32.9 when HP falls to 30% or less Final Frenzy 2 - P.Atk. +39.4 when HP falls to 30% or less Final Frenzy 3 - P.Atk. +46.6 when HP falls to 30% or less Final Frenzy 4 - P.Atk. +54.6 when HP falls to 30% or less Final Frenzy 5 - P.Atk. +63.3 when HP falls to 30% or less Final Frenzy 6 - P.Atk. +72.7 when HP falls to 30% or less Final Frenzy 7 - P.Atk. +79.3 when HP falls to 30% or less Final Frenzy 8 - P.Atk. +86.1 when HP falls to 30% or less Final Frenzy 9 - P.Atk. +93.1 when HP falls to 30% or less Final Frenzy 10 - P.Atk. +100.2 when HP falls to 30% or less Final Frenzy 11 - P.Atk. +107.5 when HP falls to 30% or less Final Frenzy 12 - P.Atk. +114.8 when HP falls to 30% or less Final Frenzy 13 - P.Atk. +122.1 when HP falls to 30% or less Final Frenzy 14 - P.Atk. +129.3 when HP falls to 30% or less
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Achilles | Date: Monday, 2008-04-07, 5:29 PM | Message # 7 |
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| Continue: Focus Mind 1 - MP regen per tick +1.1 Focus Mind 2 - MP regen per tick +1.5 Focus Mind 3 - MP regen per tick +1.9 Focus Mind 4 - MP regen per tick +2.3 Focus Mind 5 - MP regen per tick +2.7 Focus Mind 6 - MP regen per tick +3.1 Health - Resistance to Bleed, Poison attributes +20% Higher Mana Gain 1 - MP gained from Recharge +22 Higher Mana Gain 2 - MP gained from Recharge +24 Higher Mana Gain 3 - MP gained from Recharge +28 Higher Mana Gain 4 - MP gained from Recharge +29 Higher Mana Gain 5 - MP gained from Recharge +31 Higher Mana Gain 6 - MP gained from Recharge +32 Higher Mana Gain 7 - MP gained from Recharge +38 Higher Mana Gain 8 - MP gained from Recharge +39 Higher Mana Gain 9 - MP gained from Recharge +41 Higher Mana Gain 10 - MP gained from Recharge +42 Higher Mana Gain 11 - MP gained from Recharge +48 Higher Mana Gain 12 - MP gained from Recharge +49 Higher Mana Gain 13 - MP gained from Recharge +50 Higher Mana Gain 14 - MP gained from Recharge +52 Higher Mana Gain 15 - MP gained from Recharge +53 Higher Mana Gain 16 - MP gained from Recharge +59 Higher Mana Gain 17 - MP gained from Recharge +61 Higher Mana Gain 18 - MP gained from Recharge +62 Higher Mana Gain 19 - MP gained from Recharge +64 Higher Mana Gain 20 - MP gained from Recharge +66 Higher Mana Gain 21 - MP gained from Recharge +72 Higher Mana Gain 22 - MP gained from Recharge +73 Higher Mana Gain 23 - MP gained from Recharge +75 Higher Mana Gain 24 - MP gained from Recharge +76 Higher Mana Gain 25 - MP gained from Recharge +78 Higher Mana Gain 26 - MP gained from Recharge +79 Higher Mana Gain 27 - MP gained from Recharge +81 Iron Body - Fall damage -40% Knighthood - P.Def. +86.9, Shield P.Def. +10% Long Shot 1 - Bow Range 700 Long Shot 2 - Bow Range 900 Mana Recovery - MP regen per tick +20% when wearing Robes Master of Combat - If a Fist, Sword, Blunt, Polearm or Duals are equipped - P.Atk. +80, CP +5% Necromancy - Resistance to Dark Attacks +??, M.Atk. +3% Quick Recovery 1 - Magic Reuse Time -20% Quick Recovery 2 - Magic Reuse Time -25% Quick Recovery 3 - Magic Reuse Time -30% Quiver of Holding 1 - Weight Limit +30% Quiver of Holding 2 - Weight Limit +40% Quiver of Holding 3 - Weight Limit +50% Seal of Strife 1 (winner) - CP +10% Seal of Strife 1 (loser) - CP -10% Shield Mastery 1 - Shield Block Rate +50% Shield Mastery 2 - Shield Block Rate +70% Shield Mastery 3 - Shield Block Rate +85% Shield Mastery 4 - Shield Block Rate +100% Skill Mastery (fighter) - Chance of double duration of buffs or to have no reuse delay with a skill. Based on STR Skill Mastery (mystic) - Chance of double duration of buffs or to have no reuse delay with a skill. Based on INT Summon Lore - P.Def. with Robe or Light Armor +60, Casting Spd. +7%, MP Cost on magic skills -3% Toughness - Resistance to Hold, Sleep, Poison attributes +20% Vital Force 1 - HP regen per tick while sitting +1.9, mp regen +0.9 Vital Force 2 - HP regen per tick while sitting +2.7, mp regen +1.1 Vital Force 3 - HP regen per tick while sitting +2.9, mp regen +1.2 Vital Force 4 - HP regen per tick while sitting +3.6, mp regen +1.5 Vital Force 5 - HP regen per tick while sitting +4.5, mp regen +1.7 Vital Force 6 - HP regen per tick while sitting +4.7, mp regen +1.8 Vital Force 7 - HP regen per tick while sitting +5.6, mp regen +2.1 Vital Force 8 - HP regen per tick while sitting +6.7, mp regen +2.5 Weight Limit 1 - Weight Limit +100% Weight Limit 2 - Weight Limit +200% Weight Limit 3 - Weight Limit +300% Wisdom - Resistance to Hold, Sleep, Derangement attributes +20%
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Reemet | Date: Monday, 2008-04-07, 5:29 PM | Message # 8 |
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| Well I never said +STR is useful...just for more knowledge I made this test. And It does work.
Message edited by Reemet - Monday, 2008-04-07, 5:31 PM |
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Achilles | Date: Monday, 2008-04-07, 5:42 PM | Message # 9 |
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| i will write u about evasion and atk.speed most important for daggers, but if u need other characteristics just ask me Evasion = ((square root of DEX)*6)+Level+Passives+Weapon Bonus+Armor Bonus+Buffs The final Evasion is rounded down. Passives: Acrobatic Move does not show up in your status screen. It is active as long as you are moving. skill level modifier Armor Mastery - Fighter 4 3 Light Armor Mastery - Warrior 1-2 3 Light Armor Mastery - Warrior 3-4 5 Light Armor Mastery - Warrior 5+ 6 Light Armor Mastery - Rogue 1-2 4 Light Armor Mastery - Rogue 3-4 6 Light Armor Mastery - Rogue 5+ 7 Boost Evasion 1 2 Boost Evasion 2 3 Boost Evasion 3 4 Acrobatic Move 1 4 Acrobatic Move 2 5 Acrobatic Move 3 6 Clan Agility 1 1
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Achilles | Date: Monday, 2008-04-07, 5:44 PM | Message # 10 |
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| Quote (Reemet) Well I never said +STR is useful...just for more knowledge I made this test.And It does work. well i never used that skill as dagger this skill only for archers i think especially if u turn on fsm and use stun
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Achilles | Date: Monday, 2008-04-07, 5:47 PM | Message # 11 |
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| Continue about eva: Weapon Bonus: Rsk. Evasion is only active at 60% HP or below. All SAs add a decimal value despite what the in game description says type modifier Evasion SA Akat Long Bow 2.68 Crystallized Ice Bow 2.95 Dark Screamer 2.68 Dark Elven Long Bow 2.41 Elven Bow of Nobility 2.82 Grace Dagger 2.68 Infinity Fangs 3.15 Kris 2.41 Rsk.Evasion SA Arthro Nail 6.24 Crystal Staff 7.63 Dragon Grinder 6.80 Fist Blade 6.95 Ghoul's Staff 6.60 Knuckle Duster 7.29 Pa'agrio Hammer 6.95 Stick of Eternity 6.95 Shamshir 7.29 Armor Bonus: type modifier Clan Oath Brigandine set 3 Tempered Mithril set 4 Zubei light set 4 +6 Light Armor 2
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Achilles | Date: Monday, 2008-04-07, 5:48 PM | Message # 12 |
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| Continue about eva: Buffs/Debuffs/Toggles: If you have more than one of these, you add all of your buffs into the formula. Please be aware of buffs that do not stack. buff lvl modifier Agility 1 2 Agility 2 3 Agility 3 4 Berserker Spirit 1 -2 Berserker Spirit 2 -4 Chant of Evasion 1 2 Chant of Evasion 2 3 Chant of Evasion 3 4 Curse of Abyss 1 -6 Evade Shot 1 6 Heroic Berserker 1 -8 Hot Springs Cholera 2-4 -3 Hot Springs Cholera 5-7 -5 Hot Springs Cholera 8-9 -8 Hot Springs Cholera 10 -10 Majesty 1 -2 Majesty 2 -4 Majesty 3 -6 Ogre Spirit Totem 1 -9 Prophecy of Wind 1 4 Rabbit Spirit Totem 1 12 Rage 1+ -3 Rage of Pa'agrio 1 -2 Rage of Pa'agrio 2 -4 Song of Water 1 3 Stealth 1 -12 Stealth 2 -8 Stealth 3 -4 Tact of Pa'agrio 1 2 Tact of Pa'agrio 2 3 Tact of Pa'agrio 3 4 Ultimate Evasion 1 20 Ultimate Evasion 2 25
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Achilles | Date: Monday, 2008-04-07, 5:52 PM | Message # 13 |
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| And now about atk. speed my favorite) Atk. Spd = DEX Modifier*Weapon Atk.Spd.*Passives*Buffs*Armor Bonus*Weapon Bonus*M.Def. Bonus+Heroic Berserker The final Atk. Speed is rounded down. DEX modifier: DEX modifier DEX modifier 21 1.01 33 1.13 22 1.02 34 1.14 23 1.03 35 1.15 24 1.04 36 1.16 25 1.05 37 1.17 26 1.06 38 1.18 27 1.07 39 1.19 28 1.08 40 1.20 29 1.09 41 1.21 30 1.10 42 1.22 31 1.11 43 1.24 32 1.12 Weapon Atk. Spd.: type Modifier Very Fast 433 Fast 379 Normal 325 Slow 293 Very Slow 227 Weaponless 300
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Achilles | Date: Monday, 2008-04-07, 5:54 PM | Message # 14 |
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| Passives: Skill level Modifier Boost Attack Speed 1 1.05 Boost Attack Speed 2 1.07 Boost Attack Speed 3 1.10 Mystic w/o mastery 1 0.80 Buffs/Debuffs/Toggles: If you have more than one of these, you multiply all of your buffs into the formula. Please be aware of buffs that do not stack. Rapid Shot will only work on bows. buff level modifier Angelic Icon 1 1.10 Angelic Icon 2 1.20 Angelic Icon 3 1.30 Assassin Servitor 1 1.20 Berserker Spirit 1 1.05 Berserker Spirit 2 1.08 Chant of Fury 1 1.15 Chant of Fury 2 1.33 Chant of Victory 1 1.20 Dance of Fury 1 1.15 Dead Eye 1-8 0.80 Duelist Spirit 1 1.08 Duelist Spirit 2 1.12 Final Servitor 1 1.20 Fire Vortex 1 0.70 Fist Fury 1 1.25 Greater Swift Attack Potion 1 1.33 Haste 1 1.15 Haste 2 1.33 Herb of Atk. Speed 1 1.33 Ice Vortex 1 0.90 Parry Stance 1 0.80 Poltergeist Cubic 1 0.77 Potion of Alacrity 1 1.15 Prophecy of Fire 1 1.20 Prophecy of Wind 1 1.20 Psycho Symphony 1-3 0.90 Psycho Symphony 4-5 0.85 Psycho Symphony 6-7 0.8 Psycho Symphony 8-9 0.75 Psycho Symphony 10 0.70 Puma Spirit Totem 1 1.20 Rage of Pa'agrio 1 1.05 Rage of Pa'agrio 2 1.08 Rapid Fire 1-8 1.20 Rapid Shot 1 1.08 Rapid Shot 2 1.12 Riposte Stance 1 0.80 Seal of Despair 1 0.80 Seal of Winter 1 0.77 Servitor Haste 1 1.15 Servitor Haste 2 1.33 Spoil (enchanted) 1+ 0.77 Spoil Festival (enchanted) 1+ 0.77 Thrill Fight 1 1.05 Thrill Fight 2 1.10 Warrior Servitor 1 1.20 Wild Defense 1+ 0.30 Wind Shackle 1 0.83 Wind Shackle 2-5 0.80 Wind Shackle 6+ 0.77 Wind Vortex 1 0.90 Zealot (Fist/Sword/Polearm/Blunt) 1 1.10 Zealot (Fist/Sword/Polearm/Blunt) 2 1.20 Zealot (Fist/Sword/Polearm/Blunt) 3 1.30
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Achilles | Date: Monday, 2008-04-07, 5:55 PM | Message # 15 |
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| Armor Bonus: type Modifier Tallum heavy set 1.08 Dark Crystal light set 1.04 Draconic Leather set 1.04 Weapon Bonus: How is "Rsk. Haste" any shorter than "Risk Haste"? The Atk. Speed boosts of Rsk. Haste weapons are only active when HP is at 60% or below. type modifier Haste Angel Slayer 1.07 Art of Battle Axe 1.06 Battle Axe 1.08 Berserker Blade 1.07 Big Hammer 1.08 Blood Tornado 1.06 Caliburs*Samurai Long Sword 1.05 Caliburs*Sword of Nightmare 1.05 Deadman's Glory 1.06 Destroyer Hammer 1.06 Dwarven War Hammer 1.07 Elven Long Sword*Elven Long Sword 1.04 Fist Blade 1.07 Forgotten Blade 1.07 Halberd 1.06 Heavens Divider 1.07 Infernal Master 1.06 Infinity Crusher 1.07 Infinity Spear 1.07 Infinity Stinger 1.03 Karik Horn 1.07 Katana 1.07 Katana*Katana 1.04 Katana*Tsurugi 1.06 Keshanberk*Keshanberk 1.08 Knuckle Duster 1.07 Raid Sword*Raid Sword 1.04 Raid Sword*Tsurugi 1.06 Saint's Spear 1.07 Samurai Longsword 1.07 Samurai Long Sword*Samurai Long Sword 1.04 Shamshir*Tsurugi 1.06 Silver Axe 1.08 Spirit Sword 1.07 Spirit Sword*Tsurugi 1.06 Star Buster 1.06 Stormbringer*Raid Sword 1.02 Stormbringer*Tsurugi 1.07 Sword of Damascus 1.06 Sword of Limit*Tsurugi 1.05 Sword of Nightmare*Tsurugi 1.05 Tallum Blade 1.06 Tsurugi 1.07 War Axe 1.07 Rsk. Haste Artho Nail 1.10 Bellion Cestus 1.09 Chakram 1.13 Cursed Dagger 1.13 Dark Elven Dagger 1.13 Doom Crusher 1.11 Fist Blade 1.12 Great Pata 1.11 Knuckle Duster 1.12 Meteor Shower 1.11 Soul Seperator 1.11 Stiletto 1.12 Sword of Delusion 1.12
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