活力系統
Vitality System • 活力系統可讓玩家練功時得到額外獎勵經驗值
A system that adds bonus experience when killing monsters.
• 當玩家登入遊戲進入安全區,或是打死狩獵首領與頭目怪時,會獲得「活力點數」
When player log in to the game and is in the safe area, or when parti-_-'ting in killing raid monster, he/she will gain “vitality points”
• 累積活力點數可以提升活力系統的等級
Accumulating vitality points will increase the vitality system level
• 當玩家獵殺一般小怪時,則會消耗活力點數(然後獲得獎勵經驗值)
When players killing monsters, the vitality points will transfer into extract experience
• 角色的活力點數、活力等級、活力狀態資訊可透過角色視窗觀看
Vitality points, vitality system level, and vitality condition can be viewed in character status window
• 活力系統最多四階段(舉例:四階段可獲得四倍 EXP 、三階段三倍 EXPs)
Vitality system can be raised up the level 4 (for example, level 4 can gain 4 times experience, level 3 gain three times)
• 活力點數消耗公式是以獲得 EXP 量為基準,不會因時間而消耗掉
Vitality points consuming formula is based on experience amount, not based on time
NOTE:
Sorry about my translation skill.
If reading in my own language, what I think it means is the the increasing is based on the experence that you gain from killing monsters.
For example,
if you get 100 experences from killing A monster
with viliaty points, you will gain 100 + extract experiecne
so when your vility system level is 4, you might gain 300 experience (total possible increasing) instead of 100 for killing the same monster.
This is what I understand so far. Might be wrong @@""
• 在安全區大約八到九小時可提升一階段
Staying in safe area around 8~9 hours can raised up one level for vitality system (which means if I am busy, I can put my character in the safe area and will gain vitality points and raise up my vitality system level. When I come back and start killing monster, I will gain extract experiences).
• 打倒狩獵首領時會有系統訊息告知獲得多少額外點數
When killing raid monster, system will inform the player how much extract vitality points gained.
• 打倒狩獵首領比起掛網更容易獲得活力點數,點數獲取量與首領強度有關
Killing raid monster will gain more vitality points than simply stay in the safe area. Amount of vitality points will change according to the raid boss level.
• 韓測範例為打完四隻昇一級(對象不明)
In Korea test server, it will raise about one level after killing four raid boss (however, this information is not detailed clear)
• 活力系統 Lv.0 升級至 Lv.1 :經驗值提升 50%
Vitality system raise level 0 to level 1: experience will raised about 50%
• 活力系統 Lv.1 升級至 Lv.2 :經驗值提升 33%
Vitality system raise from level 1 to level 2: experience will raised about 33%
• 活力系統 Lv.2 升級至 Lv.3 :經驗值提升 25%
Vitality system raise level 2 to level 3: experience will raised about 25%
• 活力系統 Lv.3 升級至 Lv.4 :經驗值提升 20%
Vitality system raise level 3 to level 4: experience will raised about 50%
• 簡單計算,從零到四級活力,經驗值會變成原來的三倍!
Therefore, if your vitality system is level 4, the experience you gain from killing monsters will become about three times more then original.